Anamnesis Sojourn | GAMEDEV

Anamnesis Sojourn is the baby we created for a gamejam during the summer of 2020. I was the artist in the team in charge of concepting the environments and putting them in the game, as well as coming up with enemy designs. I loved coming up with the environments and the enemies. The goal was to create a purgatory dimension, where spirits seek redemption before ascension.

Developed within Unity.